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BrainBuzz.com wanted a viral marketing campaign. As Creative Lead, I presented a proposal that included twenty project ideas, the results of several brainstorming sessions with our creative staff, but when they heard my idea to develop Prairie Doggin' at the Cube Farm, there was no turning back. From that point on, wearing my Producer hat, I gathered a development team that included three coders, and an illustrator with me creating the sound and contributing much of the art and the QA testing. We went into high gear to deliver in time for a roll out at their quarterly meeting, less than two weeks away. We made it, and within a very short time, we were all basking in the news that our game had been chosen as one of the Top Ten web-based games on Gamerz.com, an honor it retained for over six weeks.

Here's what Jeff Gentry, VP at BrainBuzz had to say about our team and our game:

"Chris: YOU ARE AWESOME!!

"Thank you for the SUPER WORK!!"

"GREAT JOB ALL!!"

Follow this link to try the game. Go ahead, give it a try. If you're really clever, you might find an Easter egg ;).